Quenoth Stalker
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. On desert terrain, this unit can use its camouflage skill to remain hidden from enemies, unless they are standing next to it.
Information
Advances from: | Quenoth Lurker |
Advances to: | Quenoth Assassin |
Cost: | 30 |
HP: | 39 |
Movement: | 6 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
ID | Quenoth Stalker |
Abilities: | camouflage |
Attacks (damage - count)
dagger melee | 7 - 3 blade | backstab | |
throwing knives ranged | 4 - 3 pierce | poison |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 70% | |
Frozen | 2 | 40% | |
Hills | 1 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |